Security Use lockpicks to open locked doors and containers.
Governing Attribute: Agility
Sneak Pick pockets and move unseen and unheard by observers.
Acrobatics Jump long distances and avoid damage when falling great distances.
Governing Attribute: Speed
Light Armor Make more effective use of Fur, Leather, Chainmail, Mithril, Elven, and Glass armors.
Marksman Deliver more deadly ranged attacks with bow and arrow weapons.
Mercantile Get better deals when buying or selling goods.
Governing Attribute: Personality
Speechcraft Use speech to persuade listeners to like and trust you.
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