VERSION 1.2.0722
Additions
Saved games now know which language they are and the Save and Load
menus will not display saves that do not match the current language.
Imperial Altars and Temple Shrines now restore damaged skills as
well as attributes. [PCs with skills reduced by the 'Fury' weapon
can visit Imperial Altars and Temple Shrines to restore their damaged
skills.]
Bug Fixes
Fixed a bug involving Teleportation spells not extrapolating correct
exterior location.
Running and jumping through a teleport door no longer damages player
when they land on the other side.
Fixed a bug involving a crash when mousing over your Faction while
in menu mode.
The weapon "Fury" now has a "Drain Skill" effect
instead of a "Damage Skill" effect.
Imperial Altars and Temple Shrines now restore damaged skills as
well as attributes. [PCs with skills reduced by the 'Fury' weapon
can visit Imperial Altars and Temple Shrines to restore their damaged
skills.]
The Bound Cuirass can no longer be dropped.
Fixed a bug involving a container disappearing if you had its contents
menu open and then loaded a save game that would place you in the
same room as the container.
Objects dropped, while you are swimming with no objects beneath
you, will no longer disappear to the center of the world.
Stacks of repair objects will now show their quantity when moused
over in the world.
You will no longer be able to right click out of the Silt Strider
travel menu. This was causing a bug that left the travel menu open
after all other menus had been closed.
Fixed a bug that would allow you to place and remove alchemy objects
multiple times in the alchemy menu and create copies of this object
in your inventory.
Fixed a bug that was deleting alchemy objects if you had a container
open at the same time you had the alchemy menu open. If both menus
contained the same object, the object was being removed from the
world. Opening an alchemy menu will now close any open container
menus.
Fixed a crash bug involving the creation of new leveled creatures
in a plug-in. If you saved your game with a new leveled creature
in view from a custom plug-in, then chose to load your save without
the plug-in, you would crash. Now if you load this save game you
will no longer crash.
Fixed a bug involving mouse buttons not responding in menu mode.
Fixed the resurrect function to no longer resurrect disabled NPC's
or creatures.
Fixed a small memory leak when summoning bound items.
Items stuck on your mouse pointer will no longer disappear if you
click on a spell or magic item in the magic menu.
6th House Amulets no longer drain your fatigue.
NPCs now correctly report the presence of publicans and beds for
rent in Seyda Neen, Suran, and Dagon Fel.
Fixed an art file problem with the Redas War Axe.
Script sealedtreasuryreport revised to permit scroll to be closed
or picked up from the world if the seal has been broken.
Saved games now know which language they are and the Save and Load
menus will not display saves that do not match the current language.
Fixed a crash bug that occurred when you selected a scroll as active
magic then moused over the image of the scroll in the active magic
slot on the multi menu.
Ingredients in Alchemy menu are sorted alphabetically by name,
not ID.
Objects in inventory and containers are now sorted alphabetically.
Quest Fixes
Fixed a problem in an alternate path of the main quest involving an
NPC named Addhiranhir.
Fixed a bug dealing with the killing of Bolvyn Venim. Now if he
is slain [except in a proper duel], an 'Essential NPC Killed' message
warns the player he has broken the main quest.
Fixed a bug dealing with entering Sul-Matuul's yurt without permission
before beginning his part of the main quest. This made him hostile,
preventing advancement in the main quest. Now when Zabamund first
tells the PC to speak to Sul-Matuul, a hostile Sul-Matuul is reset
to not be hostile.
Fixed a bug in script VivecArenaScript for NPCs transported to
fight duels in the Arena which occasionally caused the NPC to appear
below the Arena, breaking the duels and quests. Also added a check
and fix to restore NPCs in saved games where dueling NPCs had fallen
through the Arena floor and disappeared.
Fixed a bug concerning the killing of important NPC's and creatures
to the building of your stronghold in House Hlaalu. You should now
receive a message saying you can no longer continue with your stronghold
if you kill someone important to this quest line.
Completing the "Ice Blade of the Monarch" out of sequence
for the Imperial Cult as a freeform activity no longer causes the
player to lose the earlier 'Ring in Darkness' and "Boots of
the Apostle' quests in the faction sequence.
Improved directions to the cavern of Milk in dialog and journal
for the Mad Lord of Milk quest.
Fixed a bug when Dram Bero's champion is slain, but not slain in
an Arena duel, Dram Bero's greeting falsely implied that Dram Bero
now had given his support for the PC on Hlaalu council. Now the
greeting accurately indicates Dram Bero's anger, and other dialog
topics indicate that Dram Bero will not support the PC for House
Hlaalu council.
Residents of Sadrith Mora will now acknowledge when the PC has
ended the Gateway hauntings.
Added condition 'Journal a2_3_corpruscure 50' to 'Dwemer piece'
topic. Prevents giving misc_dwrv_artifact50 before quest has begun,
preventing Caius from skipping quests.
Fixed a bug in Vedam Dren's dialogue options that was checking
a journal without checking the player's faction. It allowed the
non-Hlaalu player to be raised in rank in House Hlaalu by killing
Orvis Dren, making the player a member of two of the Great Houses.
Fixed a bug in a Morag Tong quest that was causing Darys Adram
to give quest dialogue to players not currently completing the quest.
Fixed a bug that allowed the VA_VampAmulet quest in the Quarra
Vampire questline to be restarted after completion.
Added a condition to the Morag Tong greeting the player receives
from faction members upon becoming Grandmaster. Because a Main Quest
character was in the faction, she was not using her appropriate
Main Quest greetings, stopping the Main Quest.
VERSION 1.1.0605
Additions
When a default cell is created, water creatures are added to the cell.
This means as you swim further and further away from the mainland,
and new water cells are created, they will be populated by water creatures.
An auto run feature has been added. You can now continue to run
forward when you press the Q key on your keyboard once. This will
cause you to run forward until you press the autorun key a second
time or the back or forward movement keys.
A version number has been added to main menu screen.
A health Bar for NPCs and creatures has been added for when you
are in combat. An orange health bar for the creature or NPC you
are currently in combat with will now appear above your own health
bar on the lower left part of the screen. This health bar will only
appear when you are attacking a creature or NPC and will slowly
fade out if you stop attacking. It will also update to a different
creature or NPC's health if you switch targets in the middle of
combat.
Added Difficulty slider to Preference menu under Options. The Difficulty
slider has 200 different settings that will either increase the
amount of damage you deal and receive or reduce the amount of damage
you deal or receive, depending on where you set the slider.
The user can now load multiple plug-ins without losing references
when both plug-ins affect the same cell. This means that if you
have 2 or more plug-ins that add or remove references from, for
example, Fort Moonmoth, you will be able to keep all of the additions
or removals from all the loaded plug-ins.
Added a "DirectX Diagnostic" button in the Morrowind
Launcher that allows you to run the DirectX Diagnostic tool directly
from our interface. This can be reached in the Morrowind launcher.
Click on Technical Support in the launcher and you will see a DirectX
Diagnostic button that will run this handy tool. The DirectX Diagnostic
tool is very helpful for problem shooting any technical problems
you may be having with the game.
Added a sound quality button to the Options menu. The two available
choices are Hardware Acceleration and Software Mode. Those of you
that are still experiencing sound problems should set this Software
Mode.
Bug Fixes
Fixed a crash bug involving the purchase and equipping of the Imperial
Chain Cuirass.
Fixed several sound problems with several lower quality sound cards.
You should be able to play the game with your Hardware Acceleration
set at full from now on.
Fixed a bug that was causing problems when you attempted to save
with a container open.
Only guards marked as re-spawn will re-spawn now.
Plug-ins will no longer come up with a warning in the launcher
saying that that plugin/save uses a different version of master
file than is present when they do not.
Jumping up slopes will no longer cause you to float and glide.
Summoned bound items no longer give you infinite stats.
You will no longer crash to desktop if you press Enter while making
potions.
You can no longer drop conjured weapons if they un-equip then equip
them.
Health numbers for weapons in the quick keys menu pop up help will
now display accurately.
Loading while the container menu is open will no longer create
multiple cloned containers.
Fixed some menu bugs with saving a game by only allowing saves
to occur if you have no other menus open.
Memory leak when summoning bound items has been fixed.
Fixed a crash when canceling barter.
Fixed a freeze that locked the game in a bad menu mode after Sleeper
dreams.
Training skills will now add to level up bonus for misc skills.
Armor weight will no longer shift between Heavy, Medium, or Light.
Restore and Drain abilities now affect the current value, not the
base value, of attributes being modified.
Inventory change of pc during an attack no longer causes bad animations.
The frost atronach will now attack faster than before.
ALT, SHIFT, and CTRL keys were rarely getting stuck down in menu
mode. This will no longer happen.
Fixed a bug where you could gain money when buying something instead
of paying money for it.
The launcher will not gray out options any longer.
Robe of St. Roris changed to Cast When Used.
Equipping a soul gem/apparatus, etc, during combat will no longer
remove them from your inventory.
Fixed a crash when hitting F1 with the quick keys selection menus
open.
Fixed a problem with sounds persisting after a cell change.
Fixed a bug in the Berserk ability that was draining all of your
fatigue after its use.
Fixed a bug with beast races and the spell cycle function. Now
when a beast race has an item they cannot wear (full helm, boots),
it will not show up in this menu.
Fixed a bug in the weapon cycle function that was allowing constant
effect weapons to add bonuses to you permanently.
Corrected a bug which would cause an NPC to sometimes run inexplicably
while wandering.
NPCs/Creatures which bump into an obstacle while wandering without
the presence of a pathgrid will select a new point to go to rather
than trying to work around the obstruction.
Corrected a bug where the vertical movement distance was not calculated
for followers and they could lag behind excessively.
NPCs will no longer attempt to open trapped doors to reach you.
Fixed a bug where you could kill an NPC responding to a crime,
with a single blow, and not receive a bounty for murder.
Fixed a bug where you, as a vampire with a high bounty, could commit
additional crimes, and guards would fail to respond.
Corrected a bug where an NPC would fail to respond if you were
in a crouch and hit them with a projectile weapon.
Fixed a bug concerning trying to equip multiple repair items during
combat would cause a crash.
Fixed a bug with the way dispel worked in conjunction with good
and bad effects on you.
Fixed a crash bug involving shooting a projectile at an actor that
was far enough away that they were not active.
Fixed a missing art file with the Redas War Axe.
Quest Fixes
Fixed a bug in Cunius Pelelius script that would cause a lock
up if you clicked on the (evidence of corruption) topic.
Fixed a bug that prevented you from speaking to the Daedric Statue
of Boethiah if you had spoken to MAiq the Liar about (Shrine
of Boethiah).
Fixed a bug where you were falsely being recognized as Hortator
of all houses.
If you kill Marcel Maurard, you no longer can get a reward from
Miun-Gei over and over.
Fixed a House Telvanni quest that was not allowing you to complete
Master Aryons quest involving the collection of wizard spells.
Fixed a bug with Dwemer Puzzle box and Hasphat not giving you a
key.
Bug in the CloudCleaver quest where you could take cloudcleaver
from the witch before she dies (thus breaking the quest) has been
fixed.
Fixed an infinite dialogue loop in Wine-Sot/Cloudcleaver quest.
You can no longer receive unlimited gold for solving the murder
of Ralen Hlallo.
Fixed an infinite dialogue loop in (law in Morrowind) topic.
A confirmation box was added to the Magister topic in the Telvanni
house quest line to ensure that you do not wish to continue any
further in this line. |